Nathan Ross: Animator
Professional and personal works. Animation, art, photography, and games.
Showing posts with label
Yama Uba
.
Show all posts
Showing posts with label
Yama Uba
.
Show all posts
Friday, April 24, 2009
Yama Uba Sculpture
Maquette I made of Yama Uba.
Thursday, April 23, 2009
Yama Uba Concepts
Final Concepts
Color Comps
Yama Uba Final
This was the final for my CG 275 class. The assignment was to take the character I created in my character design class and bring it to life in 3ds Max. I model, rigged, skinned and animated her in 3ds max and did my post work in Combustion.
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